#pragma once
#include "animationrotate.h"

class CAnimationRotateRoundUpLift :
	public CAnimationRotate
{
public:
	CAnimationRotateRoundUpLift(void);
	~CAnimationRotateRoundUpLift(void);

	void Update(void);

private:
	int m_time;
	double m_angle; // degrees
};
